DANIEL EDERY | CG Generalist, Concept Artist
- (818) 378.8957
I am a 3D digital Artist who is equally comfortable designing compelling characters and creatures as I am with general production techniques such as modeling, texturing, lighting, and compositing. I am a highly creative and self-directed worker with strong communication skills, a passion for story-telling, and an unwavering positive attitude.
3D: Maya, Zbrush, 3D Studio Max, Mudbox, Mari
Renderers: Mental Ray, V-Ray, Arnold, Keyshot, Marmoset Toolbag
Compositing: After Effects, Nuke, and Photoshop
9.16-present Instructor | Gnomin School of Visual Effects
Teaching Character Texturing and Shading for Production
Supervisor: Matt Rosenfeld 323.466.6663
9.13-(Present) Lead 3D Artist | The Aaron Sims Company
3D Sculpting, Texturing, and Lighting for the series
Concept Designer for the feature films
Independence Day 2, Teenage Mutant Ninja Turtles 2, Pixels
4.13-5.13 Modeler, Texture Artist | Moo Studios
Created 3D environment elements for commercials for “Wawa” and “Blue Moon”.
Supervisor: Shaun Sewter 310.746.4100
7.12-8.12 Modeler, Texture Artist | Moo Studios
Modeled, textured, and look-developed CG “costume” for musical artist Bjork in her Webby Award-Winning music video “Mutual Core”.
Supervisor: Andrew Thomas Huang 310.918.7688
03.11 – 05.11: Modeler, Texture Artist | Zoic Studios
Created Props and environments for cinematics for upcoming “Spyro the Dragon” game for Nintendo Wii. Modified existing game assets, shaded and rendered using V-Ray.
Supervisor: Matt Hunt 310.838.0770
09.10: CG Artist Certification Graduate | Gnomon School of Visual Effects
06.07: Bachelor of Arts (Studio Art) | UC Berkeley