DANIEL EDERY | 3D Artist
A 3D Modeler and look-development artist with an emphasis on character and creature creation. My skills include 3D sculpting for film and games as well as for 3D printing. While I have a strong work ethic and a determination to hit my deadlines, I maintain an upbeat and enthusiastic attitude as well as a passion for creating high-quality and compelling VFX.
3D: Maya, 3DSMax, Zbrush, Mudbox, Mari, Substance Painter, After Effects, Nuke, Photoshop
6.19-present: 3D Character Artist | Encore VFX
Created organic assets including digital doubles and creatures.
Supervisor: Julien Forest 323.466.7663
9.17-6.18: CG Generalist | Cosa VFX
Performed asset creation as well as lighting, look development, and lighting.
Supervisor: Michael Capton 818.358.4147
9.16-Present: Instructor | Gnomon School of Visual Effects
Course: Character Texturing and Shading for Production
Supervisor: Matt Rosenfeld 323.466.6663
11.16-8.17: CG Generalist | Pixomondo Los Angeles
Performed asset creation as well as lighting, look development, and rendering for such projects as Fate of the Furious, The Walking Dead, and Agents of Shield.
Supervisor: Timothy Hanson 310.394.0555
9.13-11.16 Lead 3D Artist | The Aaron Sims Company
Performed 3D Modeling, Texturing, and Lighting for the series Stranger Things, and the feature films The Conjuring 2 and Lights Out. Created Album cover design and execution for the Die Antwoord record “We Have Candy” as well as created elements for their live show.
Created concept designs for the feature films Rampage (2018), Independence Day 2, Teenage Mutant Ninja Turtles 2, and Pixels.
Sculpted and Engineered 3D printed promotional statues for such projects as Rampage, Stranger Things and Aquaman.
09.10: CG Artist Certification Graduate | Gnomon School of Visual Effects
06.07: Bachelor of Arts (Studio Art) | UC Berkeley resume