DANIEL EDERY  | CG Generalist, Concept Artist

  1. (818) 378.8957

edery.daniel@gmail.com   

www.3Dery.com

 

I am a 3D digital Artist who is equally comfortable designing compelling characters and creatures as I am with general production techniques such as modeling, texturing, lighting, and compositing.  I am a highly creative and self-directed worker with strong communication skills, a passion for story-telling, and an unwavering positive attitude.

 

SOFTWARE USED

 

3D: Maya, Zbrush, 3D Studio Max, Mudbox, Mari

Renderers: Mental Ray, V-Ray, Arnold, Keyshot, Marmoset Toolbag

Compositing: After Effects, Nuke, and Photoshop

 

WORK EXPERIENCE

 

9.16-present Instructor | Gnomin School of Visual Effects

Teaching Character Texturing and Shading for Production

Supervisor: Matt Rosenfeld 323.466.6663

 

9.13-(Present) Lead 3D Artist | The Aaron Sims Company

3D Sculpting, Texturing, and Lighting for the series

Stranger Things

Concept Designer for the feature films

Independence Day 2, Teenage Mutant Ninja Turtles 2, Pixels

 

4.13-5.13 Modeler, Texture Artist | Moo Studios

Created 3D environment elements for commercials for “Wawa” and “Blue Moon”.

Supervisor: Shaun Sewter 310.746.4100

 

7.12-8.12 Modeler, Texture Artist | Moo Studios

Modeled, textured, and look-developed CG “costume” for musical artist Bjork in her Webby Award-Winning music video “Mutual Core”.

Supervisor: Andrew Thomas Huang 310.918.7688

 

03.11 – 05.11:  Modeler, Texture  Artist | Zoic Studios

Created Props and environments for cinematics for upcoming “Spyro the Dragon” game for Nintendo Wii. Modified existing game assets, shaded and rendered using  V-Ray.

Supervisor: Matt Hunt 310.838.0770

 

EDUCATION

 

09.10:    CG Artist Certification Graduate | Gnomon School of Visual Effects

 

06.07:    Bachelor of Arts (Studio Art) | UC Berkeley

 

resume pdf